24 December 2009
10 December 2009
08 December 2009
05 December 2009
28 November 2009
17 November 2009
15 November 2009
15 September 2009
$300 for a portable device that people might find alternate uses for versus $8000 for a stripped-down, custom-built, big-box PC with all the software removed ... you do the math. Now guess which one is the one the insurance companies are willing to provide to those who need them.
Apparently people with serious speech impairments only need to communicate when at home, because, you know, they might get discriminated against if they set foot outside the house or something.
13 August 2009
I think Fritz Lang's Metropolis is an interesting landmark of sorts. I mean beyond the normal reason. I am more interested the remakes, interpretations and allusions to it.
Here is one done entirely in Second Life, broken down into bite size chapters for your convenience.
10 August 2009
08 August 2009
21 July 2009
16 July 2009
13 July 2009
11 July 2009
23 June 2009
New York State Government adopts Internet memes as the politics of the future. If only they hadn't started with goatse.
Though it would probably help too if they used something other than their own heads to stretch it like that.
I want to know is what are they on, so I can avoid ever trying any of it.
They could be doing good, but it is far more important that they argue like spoiled brats whose turn it is to serve the ball. Perhaps it is time they all went back to kindergarten and learned how to share.
21 May 2009
15 May 2009
Slowly accumulating a store front inside the hexagon house in Tipsico.
At some point the furniture will be replaced by things I've made that are for sale. But for now I don't have much that goes with the theme except the modernist kotatsu.
14 May 2009
The hexagon house was specifically designed to sit on a slope or a ridge line, meaning it is perfectly suited to the terrain of Tipsico.
I also bought up a good chunk of the ridge line in an attempt to de-flatten the sim, lots of which got leveled into 512 flat plot. Leads to a very strange geography along the ridge, where the old slope was close to 45 degrees.
No, the big thing next to it is not on my property. It is a house belonging to an old timer that was very well done for its time. Though there is a little pixel panic.
13 May 2009
12 May 2009
11 May 2009
Just deleted the last of of World of Warcraft characters today. A level 80 pally I have had for years.
Yep, those who know their gear, know this is an old shot of her, but still my favorite.
The game was just too easy an escape from doing all the things I could be doing with my life. I don't really need to be living in other people's fantasy worlds when I have so many of my own. This way there is no going back.
It still hurts though.
Amazing the emotional attachments we can develop to such ephemeral things.
I'm going to crawl under the covers and cry some more.
I am working on a new addition to the fleet.
Okay, so the big airship is still not and done probably never will be, but the smaller ones are easier to work with (and complete).
More pics another time.
10 May 2009
09 May 2009
08 May 2009
07 May 2009
06 May 2009
05 May 2009
04 May 2009
Sometimes the blind leading the blind is a good thing, after all, who better to have a handle on the obstacles that need to be dealt with.
03 May 2009
02 May 2009
01 May 2009
30 April 2009
28 April 2009
27 April 2009
26 April 2009
The somen slide from Bandai.
Interesting part is that it is based on a real way of eating somen. It involves a party, flowing water, and someone feeding the somen in at one end and collecting it at the other to feed it in again. The challenge is to catch is as it goes shooting by in the noodle flume.
25 April 2009
24 April 2009
23 April 2009
If you haven't heard Susan Boyle yet, it is time you did.
It is nice when beauty can be so in your face. In the sense of: take your prejudices and shove hem someplace dark and uncomfortable.
An audio only version of another piece.
22 April 2009
21 April 2009
20 April 2009
An interesting article on why current gaming EULAs are a dead end for virtual worlds and what needs to be done to make virtual world a place where real work can be done.
19 April 2009
Some interesting links on a theme:
- Understanding Islam Through Virtual Worlds 1
- Understanding Islam Through Virtual Worlds 2
- Virtual Journalism: Inside the Virtual Newsroom of the American University in Cairo
- The Launch of a Journalistic Experiment: The Virtual Newsroom of the American University in Cairo
18 April 2009
17 April 2009
I think it could do a better job clarifying the difference between iconic and moronic, but that is probably just me. Which is to say, there are well designed architectures of ego as well as poorly designed ones. It is just the poorly designed ones seem to be the ones more commonly built. Mostly because they are the flaming, spinning logos of the architecture world. Look great, but inefficient and not really designed for actual use.
16 April 2009
15 April 2009
14 April 2009
13 April 2009
12 April 2009
05 April 2009
23 March 2009
14 March 2009
Project Dragonfly by Autodesk
Now anyone can lay out their own home in a virtual setting. Given the title of the headline at Archinect, it seems that at least some architects are a little concerned about their profession. Though the comments that follow also indicate that they are few in number. Still, if they really are concerned, perhaps they should spend some time in Second Life. It will quickly allay their fears.
On the other hand, it is an interior design tool available for free online, making it accessible to even those who may lack construction paper, scissors, rulers, pencils, tape, and markers or crayons (or even just pencils and paper). If architecture is about controlling the tools and not about the inspiration and talent of the creator in addressing the needs of their clients in an aesthetically pleasing, environmentally friendly, socially responsive, and innovative way, then perhaps there might be a problem. Otherwise we are still good to go.
via the New York Times
As a follow up. I did try it. Pencil and paper is still faster and more flexible. And Second Life wins hands down on pan and zoom and environmental effects.
13 March 2009
Last one in this set, and interior shot of the house.
Second Life has problems with rendering intersecting objects with alpha, so these pictures were a challenge to take with clouds making objects (like the leaves on the trees) fade in and out of existence.
12 March 2009
You can see the water from my home, with the camera cranked way out. There is an entire sim between my land and the big lake in the middle of the region. However, they next sim over is so far down it is easy to look right over it. The property is at the top of a very tall ridge.
This step-by-step guide overlooks the most important part, which is, of course, to make sure you destroy the world in a way you can survive (ideally, with a horde of adoring worshipers, or at least really good looking, intelligent, and inventive sex slav- ermmm, minions). Otherwise you don't get to gloat. And really, where's the fun in not getting to gloat?
11 March 2009
10 March 2009
Some more shots of my mainland home under different cloud conditions. One is clear and mid-day, and the other is clouds at sunset.
Here you can see some of the surrounding houses. It used to be an almost entirely asian-themed sim, but it slipped a little since then.
09 March 2009
As well as having a home on a private sim in Second Life, I also have a mainland home. It is in Tipsico, which is an interesting sim because pretty much the entire sim is at cloud level. It is, by nature, a wonderfully, foggy swirly place.
So here are some pics of it.
The house is by the ineffable Effulgent Brown, though I intend to replace it with one of my own at some point.
After the gold digger, comes the gold farmer. A new career for the 21st century.
One thing the article does fail to address is that the companies that manage these MMORPGs consider gold farming to be a criminal (or at least less than honorable) act, because a. ) it may cause them to be liable for taxes on in-game monetary transactions under various national tax laws, and b.) most probably because they don't get a cut.
Though certainly there are many people trying to make a go of making a living off of Second Life.
I confess to being torn between condemning those who obsessively turn something meant for pleasure into a tool for profiting from others and applauding their initiative and pluck.
Although, in World of Warcraft, the problem is lazy players who want the fastest route to power and thus will pay others to play for them, so they can just run-around with a powerful character and whomp things. I have at least one friend who sold their account for about as much as I make in a month to someone who couldn't be bothered to level up their own characters. If this is the attitude they take with them to the workplace, they are in for disappointment. Or perhaps I am just jealous because I refuse to stoop to that kind of laziness. Easier to just write "I pwned this game!" on the cover and never even bother to install it. Cheaper too.
While in Second Life the problem is those who go beyond industriousness to plain greed. For instance, thinking they can sell small plots of land for more than it costs to by an entire in-game region directly form linden Labs. It is one thing to make something wonderful (or even something mediocre) and sell it, it is another to think you can corner the real estate market in hypothetically infinitely expandable game world. (By the way, for those who haven't figured this out yet, when real estate prices go to high from speculators trying to corner the market, Linden Labs builds more land, until the speculators go broke paying rent on the land they are trying to hoard and sell for prices nobody is willing to pay.)
So I suppose the two really are worlds apart in terms of their relations to people trying to profit of them in real life. Though in both cases, I guess I laud those who earn money or succeed through effort and don't have much respect for those who think they can get money or power easily with some seed capital and no real effort on their part.
08 March 2009
07 March 2009
From the people who brought you "duude" for girls ...
To their credit, I have never seen trying not to crack up laughing used so effectively to lend energy to the scene. At least, I hope that is what that was.
06 March 2009
The Japanese government has decided to take a more active role in exporting cuteness to the rest of the world ... it was only a matter of time.
From CScout Japan
For those who think the obvious is really surprising, just because it goes against common prejudice, two bits on religion and human nature:
05 March 2009
04 March 2009
03 March 2009
02 March 2009
01 March 2009
28 February 2009
Me on the command deck of my airship, or as much of the command deck as actually exists so far.
By the way, beta versions of my airship are now available for purchase. They come as is, but with free installation and free updates. Just no promises the updates will ever happen. Purchasers are allowed to contribute updates. Though I am not paying anyone for them unless they are substantial. After all, I'm giving people an opportunity to buy in at 80% off. Anyway, it's my baby. I'll fuss over it as I please.
27 February 2009
An interesting, if impractical, idea to use arcologies to redefine and unify fractured political geographies.
26 February 2009
Two different shots from the front of yesterday's hexagonal pedestal house. The large structure in the center of the picture will probably have become something else in the next few weeks. Though we are actively trying to maintain an Asian theme on the ground level.
Strangely enough, this is a very good idea.
Unfortunately, the name is already taken, but that should be easy enough to fix. Can't be that hard to come up with a new name. How about GeoScat? Or Crapiss? They could have a contest for names. That would be fun.
25 February 2009
On our new sim we are looking to rent smaller properties with houses pre-built on them. Each will be on its own parcel to isolate sound. Prim counts won't be all that high, but they well be cheaper than renting full plots of land from us.
So what follows (here and for the next couple of days) is a series of shots from the rental estates, which are still very much a work in progress, though people are welcome to inquire about renting (or buying copies of) the buildings that already exist.
First is my hexagonal pedestal house. It is not that big, but it is on top of the rise and will have some awesome views of the sim. One nice thing about renting smaller plots like this is we get to control and unify the landscaping.
For instance, this is the view of the waterfall off the back porch. The falls are still in progress too.
I now have my client set for foggy mornings. All of the shots were taken during the a.m. hours as the fog burned off.
24 February 2009
Some more shots of the Asian modern, which is going to be part of a rental complex in the islands as well as be available for sale.
Although not immediately evident from these shots, it is meant to sit on a hillside, with a rooftop entrance and a discrete back door on the first floor. Ideal for those steep waterside plots.
23 February 2009
An attempt at a low prim Asian-themed modernist structure. It ended up not looking too bad for a box. And I just realized one of the images is a repost. Oh well, they are beginning a long set, so I'll let it stay.
22 February 2009
21 February 2009
My favorite EULA was still a CD case with a sticker holding it closed saying that breaking this seal meant you agreed to all that fun EULA stuff, which usually says, in effect, that any attempt to use the product voids all warranties on said product. I popped the hinges. Don't remember how many times I installed that particular piece of software, but I never broke that seal.
20 February 2009
Just some shots of an Asian modern block of a house I am putting the finishing touches on.
It is meant to sit in a reasonably steep slope. The building has a discrete door hidden away on the first floor as well as a rooftop entrance from the cliff behind it. There is also a small indoor koi pond at the base of the spiral staircase.
19 February 2009
18 February 2009
17 February 2009
Have started loading pictures of my builds to Flickr, where they are all organized and stuff.
And setting up my profile meant I had to find information on one of my favorite artists to ensure I spelled her name right, so here is the official Website for 大正九年, just in case you were interested.