Showing posts with label serendipity. Show all posts
Showing posts with label serendipity. Show all posts

09 July 2011

SLArt Museum

I mentioned in the last post I went for a walk in Second Life down a good old Linden road. An honest to goodness walk. The walk ended up here:

A collection of museums of mostly Second Life art that takes up a good chunk of the mainland sim it inhabits. Won't say all of the art was good, but much of it was, and some was really must see. Like the framed pictures in the above image. The ability to get things to look like that in SL is something to be in awe of.

Set aside at least two evenings to amble through it all.

Healy(123,21,110)

Careful with the link, trying to just click the spot on the map might land you under the road or something. That's what happened to me when I went back. And this particular museum is a bit of a maze because of the transparent floors. You have been warned.

07 October 2008

Fortaleza de Purden

Another odd little build that caught my eye.

A castle in a winter sim. It is a museum, built into the side of a hill, with the only ground access involving climbing up a few ropes. Like my post from yesterday morning, it is not a masterpiece, in fact, it is rather tacky, but it works in a wonderful way that makes it a nice place to amble about.

Both were found because I decided to walk (well, fly) home from a party instead of just teleporting. I wonder how much it would alter second life if we could have huge swaths that you had to walk through (and which had paths on which to walk). I wonder how many interesting places are going undiscovered because teleporting tend to reduce the serendipity of the random encounter with something unexpected.

Hmmm, now think about that question in the real world. Okay, so we can't teleport in the real world, so just replace teleport with drive ... it is not that different in some ways.